THIS BLOG HAS MOVED - click here for new site!

May 12, 2011

Primordial mouse-mats

Filed under: Nerdery, Games

Eleven years, ten months and 25 days ago, I reviewed the original Everglide mouse mats.

Everglide mouse mats

Everglide’s “Attack Pads” were the first hard-plastic mouse “pads” to achieve any commercial success. The concept of a mouse mat that you actually paid money for was a bit ridiculous at the time, but since most people were still using opto-mechanical mice then, a hard mat with a textured surface actually did help accuracy a bit, and reduced gunking-up of the little rollers a lot.

All-surface optical mice have been the standard for years now, but a lot of gamers are still picky about their mouse-mat, to get exactly the right amount of friction. Or just to get something that doesn’t wear out after a year of StarCraft/Team Fortress. The original polypropylene polyethylene Attack Pads lasted bloody forever; five years of frequent use will smooth ‘em out a fair bit, but they’re still not what you’d call fragile.

Black Everglide mouse mats

The black Everglide mats still work fine with optical mice. Actually, modern opticals may be fine on the translucent-white Everglide mats as well, but don’t quote me on that.

The Everglide mats spawned many descendants, and even some mildly hilarious drama. And now, the other day, I got an e-mail from a nice lady who worked for the company that actually manufactured the Everglide mats back in 1998.

(Well, she says that’s who she is. If this is some sort of scam, it’s targeting a pretty darn narrow niche.)

She’s got “about 200″ original black mats, of the type Everglide themselves haven’t sold for ages, and she’s selling them cheap on eBay.

Apparently these mats are all slightly irregular, but perfectly usable. The problems are restricted to “a few uneven edges here and there along with some misprints”. (Any small imperfections in these products really are evidence of their hand-crafted nature; the bevelled edges of the early Everglides were routed by hand.)

They’re only $US10.95 delivered within the USA, which strikes me as a perfectly acceptable price for a shiny new piece of gaming history that’ll last for years of heavy use, even if you do have to pare off a rough bit on the edge somewhere.

(No international shipping, unfortunately. You could try contacting the seller via their eBay store if you’re outside the USA and desperate to buy.)

November 18, 2009

Pew pew pew! ZAP! Whoosh! Ka-BOOM!

Filed under: Nerdery, MiniReviews, Games

You know when you read a review of a game that says that one part of the game, say the battles between spaceships, looks great and is tons of fun, but the rest of the game is kind of boring?

Gratuitous Space Battles is that part of that game, without anything else.

(And before I say anything else, note that there’s a free demo.)

You pick a fighter, frigate or cruiser hull for each of your vessels…

Gratuitous Space Battles ship design

…you kit them out with weapons and shields and engines and so on, you deploy an armada of ships of different sorts (or all of the same sort, if you like), and then you give them all orders. Concentrate all fire, prefer to shoot enemies that’re already wounded, shoot this kind of ship over that kind, protect this ship of ours, protect any ship of ours that’s damaged, stop at this range from the enemy and plink with your long-range missiles rather than charging into beam range, et cetera et cetera.

And then you click the “Fight” button, and sit back and watch.

For the actual battle - which is fought on a 2D battlefield, though ships can go over and under each other - you’re a pure spectator. GSB is like a tower defense game, in that regard. (Many tower-defense games let you build new towers during a battle, though; GSB does not.)

You can speed up and slow down the battle, and you can zoom in and out. From a distance, the action looks like this:

Gratuitous Space Battles wide view

(In this battle, I’m employing the Unsporting Crowd of Torpedo Frigates strategy. I’m also playing at full resolution on my huge monitor, so the full-sized screenshot is 2560 by 1600 pixels and rather a lot of kilobytes.)

Zoom in, and you can see…

Gratuitous Space Battles zoomed in

…each individual weapon shot, repair drones patching flaming holes in hulls, and fighters weaving around the capital ships. (Full-sized screenshot here.)

When you win a battle you earn “honor” with which to unlock new hulls, equipment and the three whole alien races besides the one you start with, the Federation. (The big Federation ships, rather delightfully, all look like a hybrid of a Starfleet vessel and a Battlestar.)

It’s all a lot of fun, and should become even more fun as the game expands. Cliff Harris, the indie developer of GSB and a few other games, is actively patching bugs and adding stuff, and GSB is also very moddable. Fans have already, according to the ancient tradition of the first few mods for any game, created a few rough-and-ready super-battleships by just adding more module mounting points to existing hulls. Some proper high-quality mods with all-new graphics, like unto the Babylon Project mod for Weird Worlds, should be arriving soon.

So try the free demo and see what you think. The full game takes into account what you’ve done in the demo, by the way, so you won’t have to play the tutorial level again if you don’t want to, and get to keep whatever honor you earned.

(GSB is Windows-only at this point, but because it’s not a very demanding game it generally works fine on other OSes if you play it in an emulator.)

Gratuitous Space Battles is $US22.99 from the developer, or only $US20.69 on Steam.


Note that there’s a graphical glitch in GSB that affects people who’re using an unusually high horizontal screen resolution (so, one giant monitor, or a row of smaller ones). It…

Gratuitous Space Battles screen glitch

…turns a column of screen to the right into stripey repeats of the last correctly-drawn column of pixels.

I think this was meant to be fixed in the recent patch, but it doesn’t seem to have been. No problem, though; just go to the options and disable “Gratuitous Shaders”, and with very little eye-candy reduction, the whole screen will draw properly again.

October 19, 2009

More stuff blowing up real good

Filed under: Movies, Nerdery, Games

A guy who glories in the name “Spaz” has been producing neat Supreme Commander videos for some time now. He did one for each faction in the game - prominently featuring the nifty extra units of the BlackOps Unleashed Unit Pack mod - and then promised a great big battle at the end, to be released in January this year.

That didn’t happen, so I assumed he’d given up on the project. But whaddayaknow, here’s the last one!

If you’ve liked my previous SupCom Eye Candy posts, you’ll know to not even sully your brain with the YouTube versions, but go directly to the full AVI downloads. Here’s one for the last instalment, and this forum post has umpteen links.

The HD downloads total 294Mb for the first four videos, and 356Mb for the last one all by itself.

September 20, 2009

It's never too late for SupCom eye candy

Filed under: Nerdery, Games

Herewith, a promo video for the 4th Dimension mod for Supreme Commander:

(I think it’s well worth getting the 214Mb AVI version.)

At first glance, this mod is just a particularly-well-done member of the “this game’s OK, but it needs more humungous mecha” genre, but there’s actually more to it than that. There’s a version of 4th Dimension for the original Supreme Commander, but the current version requires SupCom and the the Forged Alliance expansion pack (which is sort of Supreme Commander v1.2).

If you ask me, SupCom is only becoming more attractive as it ages, for people like me who liked the original Total Annihilation (and, heck, Kingdoms too; Demigod is the SupCom engine’s Kingdoms-equivalent). You can still reduce an arbitrarily powerful computer to one frame per second if you play a big enough game, but your standard four-person weekend LAN game is much more workable on current mass-market hardware than it was when SupCom was new, back in ‘07.

You can get SupCom and Forged Alliance together in the “Gold edition” pack, which is cheap on eBay. (Here’s the same search on ebay.com.au).

November 4, 2008

Cyberdemon crowd surfing

Filed under: Nerdery, Humour, Games

Why do you need a new CPU?

Well, isn’t it obvious?

(See also here and here.)

October 27, 2008

Kha'ak-mongers

Filed under: Language, Humour, Games

TV shows about computer games are, as a very reliable rule, terrible.

So when I read on Rock, Paper, Shotgun that “X-Play’s review of X3: Reunion single-handedly validated that show’s existence”, I had to check out said review.

I wholeheartedly agree that X-Play did not miss this wonderful opportunity to grab the Kha’ak with both hands.

(The people who made that game are German, but the game has voice actors in it, for Pete’s sake. So I can’t help but think they must have done it deliberately.)

October 4, 2008

Bottle + Bottle + Scroll = Anvil

Filed under: Nerdery, Humour, Games

I do not like the phrase “this person has too much spare time”.

It is severely overused, and is frequently deployed without the slightest thought, to unfairly denigrate someone who’s done something quite wonderful.

I confess, however, that sometimes, through the laughter, I am entirely unable to avoid saying it.

Improbable Ultima IX construction

This is one of those times.

(There’s more - much more - on the main U9 page here. You may never escape if you visit the home page.)

August 30, 2008

Yet more SupCom destruction-orgy eye-candy

Filed under: Nerdery, Games

This video - self-effacing announcement post here, 261Mb high-definition version here - features pretty much all of the new units in the current version of Supreme Commander, which is pretty neat by itself, especially in the HD version.

But it also rips off the Megadeth Duke Nukem theme, recently featured in an incredibly moronic Duke Nukem trailer. Which, for those out of the loop, was just a clip-art slideshow from older Duke Nukem games.

But it had pretty great music.

So here that music is, along with something far better to look at.

August 26, 2008

See also: "Nuclear-Powered Xenomorphic Paraphilic Combat Weasels"

Filed under: Humour, Games

How can you not love a game that’s called “Supersonic Acrobatic Rocket-Powered Battle Cars“?

OK, they’re not actually all that “supersonic”, as far as I can see. The game actually looks as if it’s got something of an “R/C cars” feel to it, but there is of course nothing wrong with that. And c’mon, they’re playing soccer!

(Here’s a page where you can download the high-definition version of the above trailer.)

August 25, 2008

Thank you for coming in and being so time-consuming, Blathers.

Filed under: Nerdery, Games, Strange Tales

Now that I know that Stephen Fry owns a pink Nintendo DS, I cannot help but visualise him playing Animal Crossing: Wild World and writing exceedingly genteel letters of apology to teddy bears.

While wearing reading glasses.

(Actually, I think it’d be funnier if he were running around pwning n00bs in Halo 3.
m3g4d3aTh: “Fag!”
JeevesMelchett: “I really don’t think that’s relevant.”)

Older Posts

This blog is now located at howtospotapsychopath.com!