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	<title>Comments on: Yet more seam carving</title>
	<link>http://dansdata.blogsome.com/2007/10/17/yet-more-seam-carving/</link>
	<description>the blog that is not dansdata.com</description>
	<pubDate>Sun, 12 Feb 2012 01:54:05 +0000</pubDate>
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		<title>by: sockatume</title>
		<link>http://dansdata.blogsome.com/2007/10/17/yet-more-seam-carving/#comment-1463</link>
		<pubDate>Tue, 23 Oct 2007 02:38:13 +0100</pubDate>
		<guid>http://dansdata.blogsome.com/2007/10/17/yet-more-seam-carving/#comment-1463</guid>
					<description>Manually assigning the weights to different parts of portraits can make for a rather entertaining &lt;a href=&quot;http://img.photobucket.com/albums/v614/sockatume/original.jpg&quot; rel=&quot;nofollow&quot;&gt;caricature&lt;/a&gt; 
&lt;a href=&quot;http://img.photobucket.com/albums/v614/sockatume/distort.jpg&quot; rel=&quot;nofollow&quot;&gt;generator.&lt;/a&gt;</description>
		<content:encoded><![CDATA[	<p>Manually assigning the weights to different parts of portraits can make for a rather entertaining <a href="http://img.photobucket.com/albums/v614/sockatume/original.jpg" rel="nofollow">caricature</a><br />
<a href="http://img.photobucket.com/albums/v614/sockatume/distort.jpg" rel="nofollow">generator.</a>
</p>
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		<title>by: Daniel Rutter</title>
		<link>http://dansdata.blogsome.com/2007/10/17/yet-more-seam-carving/#comment-1461</link>
		<pubDate>Sat, 20 Oct 2007 02:21:30 +0100</pubDate>
		<guid>http://dansdata.blogsome.com/2007/10/17/yet-more-seam-carving/#comment-1461</guid>
					<description>Making the retargeting consistent from frame to frame would require extra work, and it'd be impossible to do it without weird stuff happening when things in the frame moved relative to each other, or the camera itself moved. But yes, you actually could squish motion video this way. It'd be fascinating to see how it looked.

Note that Pixar have done something like this for the 4:3 versions of at least some of their movies.

They don't seam carve the widescreen version into full frame - instead, they &quot;reshoot the scenes&quot;, moving everything around so it fits better on a screen with a different aspect ratio, then rendering again.</description>
		<content:encoded><![CDATA[	<p>Making the retargeting consistent from frame to frame would require extra work, and it'd be impossible to do it without weird stuff happening when things in the frame moved relative to each other, or the camera itself moved. But yes, you actually could squish motion video this way. It'd be fascinating to see how it looked.</p>
	<p>Note that Pixar have done something like this for the 4:3 versions of at least some of their movies.</p>
	<p>They don't seam carve the widescreen version into full frame - instead, they "reshoot the scenes", moving everything around so it fits better on a screen with a different aspect ratio, then rendering again.
</p>
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		<title>by: rcousine</title>
		<link>http://dansdata.blogsome.com/2007/10/17/yet-more-seam-carving/#comment-1460</link>
		<pubDate>Fri, 19 Oct 2007 14:08:39 +0100</pubDate>
		<guid>http://dansdata.blogsome.com/2007/10/17/yet-more-seam-carving/#comment-1460</guid>
					<description>Whoa! I just realized that this concept is a practical implementation of the decade-old &lt;a href=&quot;http://www.widescreenmuseum.com/flikfx/loatest1.htm&quot; rel=&quot;nofollow&quot;&gt;FlikFX&lt;/a&gt; joke!</description>
		<content:encoded><![CDATA[	<p>Whoa! I just realized that this concept is a practical implementation of the decade-old <a href="http://www.widescreenmuseum.com/flikfx/loatest1.htm" rel="nofollow">FlikFX</a> joke!
</p>
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		<title>by: Alan</title>
		<link>http://dansdata.blogsome.com/2007/10/17/yet-more-seam-carving/#comment-1459</link>
		<pubDate>Fri, 19 Oct 2007 11:02:59 +0100</pubDate>
		<guid>http://dansdata.blogsome.com/2007/10/17/yet-more-seam-carving/#comment-1459</guid>
					<description>I must not be &quot;most people&quot;.  
I have a whole bunch of 1600x1200 wallpapers, and I have been using seam carving (and other methods) to &quot;teak&quot; them out to widescreen 1920x1200. I've had some success, and some hideous failures. Failures typically happen when there's a human form over ~80% of the picture width- the ends of the picture get a &quot;pinched&quot; look (with masking) or the human form gets distorted (without masking).

So far, Liquid Resize works best for me.</description>
		<content:encoded><![CDATA[	<p>I must not be "most people".<br />
I have a whole bunch of 1600x1200 wallpapers, and I have been using seam carving (and other methods) to "teak" them out to widescreen 1920x1200. I've had some success, and some hideous failures. Failures typically happen when there's a human form over ~80% of the picture width- the ends of the picture get a "pinched" look (with masking) or the human form gets distorted (without masking).</p>
	<p>So far, Liquid Resize works best for me.
</p>
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