How To Spot A Psychopath

March 16, 2007

Mazda mania!

Filed under: Cars, Strange Tales, Money

Car salesman sells new car to woman with bipolar disorder who only came in to have the oil changed in the other, six-month-old, car she bought from them. But she was in a manic state, and easily persuaded to buy a whole new car she totally didn’t need.

Hilarity, and a lawsuit, ensue.

There’s some pretty good discussion board fodder for the Capitalistas and the Weenies right there, eh?

(And let’s not forget the burgeoning population of people who decide they must be mentally ill because that’ll make them cool and important. They’re usually well represented in Internet discussions concerning any of the diseases they wish they had.)

I was going to post this as a comment on the Jalopnik page, but it grew into something post-worthy by itself, at least according to the low standards of the Department of Unwelcome Education.

I am, in brief, on the side of the unfortunate purchaser. But not for the simple weenie-ish reasons you might think.

Very, and uncharacteristically, unwise financial decisions are almost diagnostic of a manic state.

A person suffering from full mania is quite likely to feel like the king of the world. Able to take on any project, tackle any problem, speak wisely on any subject. And, of course, pay back any debt. So “suffering” is often not really the appropriate word - you’re high as a kite, and it doesn’t cost you a penny or involve any illegal drugs.

Until you start buying new cars, having unprotected sex with strangers, buying illegal drugs, et cetera.

(Traditional mania-driven car purchases lean more towards the red-convertible end of the market than the seven seat Mazda SUV in this story, but I suppose there’s no accounting for taste.)

If you can avoid the believing-you-can-fly kinds of behaviours, and the more obnoxious stuff that’s likely to lead to people locking you up somewhere, full-blown mania is arguably the best drug in the world. It’s a shame that, in bipolar disorder, mania is usually followed by full-blown clinical depression. But what can I say. God’s a bastard.

OK, sure, say the Capitalistas. Crazy lady bought car for crazy reason. But lady’s craziness is not the car dealer’s fault.

And, indeed, car salesmen are not expected to be able to tell whether the bright and bubbly individual who just decided to buy a car on the spur of the moment is entirely in their right mind or not. Let’s face it, buying a new car is seldom a very sane act in the first place.

Salesmen also shouldn’t - and, generally, don’t - sell cars to people who’re obviously in a severely mentally compromised state.

(The mildly compromised are still welcome, and may be the mainstay of the pickup truck market.)

But there’s seldom any way for an average Joe to tell the difference between someone who’s in a manic state and someone who really is just a very (I might go so far as to say insufferably) positive person, who is well able to afford what they’re buying.

The sparse Associated Press version of this story doesn’t give many facts to go on. There’s a bigger version in the Detroit News, here. Assuming it’s correct, after the buyer sobered up (as it were), her husband took back the car and the dealer agreed to rip up the contract, on receipt of a doctor’s letter confirming the buyer’s condition.

Said letter was then delivered. And then the dealer changed its mind, and “redelivered” the car.

If this is accurate, then the dealer is pretty clearly in the wrong, although they were not necessarily in the wrong - legally or ethically - for selling the car in the first place.

Now let’s see how long it takes for this case to end up in one of those “Stella Awards” lists.

March 14, 2007

SupCom eye candy

Filed under: Nerdery, Games

People who don’t have the slightest interest in Supreme Commander must be getting pretty sick of these posts I keep making about it, but at least this time there’s something to look at for people who don’t have the game (or the demo, which is a mere one gigabyte download…).

This fan movie (a) is very cool and (b) also shows you what SupCom will look like running at a non-stop 25 frames per second on the PCs of 2012.

Continuation of a gibberish theme

Not The Daily WTF Any More has this piece, which is just the latest in a long string of stories about clothes-less Emperors exposed by nonsense. I think the string started, in the modern era, with the Sokal Affair, or possibly Ern Malley.

(I particularly like “angst-filled gothic gibberish” in the comments.)

See also: Engineers’ Disease.

How’re they hanging?

Filed under: Nerdery, Games

In Supreme Commander, some units can fire when they’re hanging from some transport planes.

Achtung! Dangleshooteren!

It’s all a bit inconsistent, but it’s explained in this post on the Supreme Commander Talk blog (now with a nascent wiki!).

I took these pics from the replay mentioned therein…

Ganked from the air.

…which concludes with a particularly humiliating end for the green Commander.

One thing this strategy, and transport aircraft in general, show up is the artificial imposition of scissors-paper-stone rules in SupCom, compared with Total Annihilation.

Scissors-paper-stone is the standard arrangement for real time strategy games. With few exceptions, units have their own single Type (land, air or sea, usually), and their weapons have one Type that they can target. The scissors-paper-stone chart is more complex than that - there are lots of intermeshed X beats Y interactions, with intransitivity all over the place - but the basic unit and weapon classes form the overall framework.

This makes perfect sense if the units in question are dudes with swords, who cannot reasonably be expected to attack dragons flying by 500 feet overhead.

It makes less sense for dudes with assault rifles, though. If those guys have got nothing better to do, they might well be able to score some hits on a passing helicopter. Especially if they’re RTS units who never run out of ammunition.

In TA, pretty much anything would have a go at shooting pretty much anything else. You could use fighter planes to attack ground targets. Tanks would try to shoot passing planes. Neither were any good at it, but at least you couldn’t direct one piddly bomber to attack 50 tanks and feel confident that it would never, ever get hit by a lucky shot from one of them. And the mainstay of base defense in TA was the missile tower, which fired on both ground and air.

SupCom has dispensed with this. It has some units that can take care of themselves against any threat (destroyers, for instance), but that’s because they have a specific weapon for each function, not because they can just elevate their single standard gun and use it to take pot shots at air threats. There aren’t any all-purpose towers any more, either.

I’m not as annoyed about this as I expected to be, because the anything-versus-anything stuff in TA was seldom actually very useful. Quite the opposite, actually - it caused units to be distracted from their real mission by enemies they almost certainly couldn’t kill. No doubt this is why the developers took the feature out for SupCom.

But when land units are hanging from a transport aircraft way up in the air, then, and only then, land units down on the ground will suddenly discover that they can, in fact, shoot up in the air, and will do so in an attempt to hit the airborne “land” units which they’re allowed, by the game code, to target.

(Late edit: I think the best example of scissors-paper-stone code working in unintended ways has to be jet fighters shooting down submarines.)

March 12, 2007

One general, 273 colonels

Filed under: Nerdery, Games, Strange Tales

When I said “very few kinky and abusive game strategies” have yet emerged in Supreme Commander, I should have mentioned the Support Commander thing.

Support Commanders are slightly miniaturised versions of your own, initial, eponymous, Supreme Commander, except they’ve got about twice the hit points. Unlike the fake Commanders from Total Annihilation, Support Commanders really are quite useful, in their intended role as super construction units with a punchy gun.

They are also, like your main Commander, upgradeable in various ways.

One of those upgrades makes them produce quite a lot of mass and energy.

You don’t “build” Support Commanders, you “summon” them, through a “Quantum Gateway” that is not meant to be a factory. You therefore cannot get construction units to assist the Gateway, to reduce its summoning time. Right-click the Gateway with a construction unit selected and nothing happens.

But there’s a loophole. If you use the manual “assist” command (by clicking the icon or pressing I), rather than just right-clicking the Gateway, construction units will assist a Quantum Gateway.

In good old Total Annihilation, the fact that aircraft carriers make a lot of energy caused people to build huge rafts of the things, tucked away in a corner of the map somewhere where they could sit there looking ridiculous and powering the player’s empire.

In Supreme Commander, people currently do the same thing with speed-built and upgraded Support Commanders. They’re even better than the carriers - they make mass, too, they can help with building, they’re tough as old boots, and their death explosion isn’t powerful enough to cause horrible chain reactions.

Support Commander Fest '07

So bases end up looking like Support Commander jamborees, with dozens of the buggers all over the place.

Presumably this’ll be addressed in a patch soon. In the meantime, losing players often end up sending their flocks of Support Commanders in as last ditch assault forces, even using the old and particularly cheeky reclaiming-the-enemy-battleship-from-underwater trick.

The above image is from this recorded game, in which battleship reclamation is only about the third cheekiest thing that happens. Though almost nothing happens at a very good frame rate.

You’ll see why.

March 11, 2007

Comic break

Filed under: Humour, Religion

Coincidental parallelism in the online comics pages, from Saturday Morning Breakfast Cereal and Sinfest.

March 10, 2007

The latest deadly threat to society

Filed under: Science

Ben Goldacre, on a recent UK health scare about nitrous oxide, with which some dude managed to suffocate himself.

It’s perfectly clear that nitrous is many orders of magnitude safer than alcohol or tobacco, so there is of course now a very newsworthy government crackdown going on to protect people from the harmless gas by adding as many of them as possible to the prison population.

Business as usual in the War on Some Drugs, in other words.

To find a representatively awful piece about the scare (which had previously escaped my attention, on account of the fact that I’m approximately on the other side of the planet), I knew to go directly without passing Go to the always reliable Daily Mail. They did not disappoint (though, as Ben points out, the longer Times piece makes even more mistakes), and proudly stated that “repeated use of the gas can kill and poisoning is a long-term risk”.

Assertion one, there, is just barely true, in the same sense that it’s true that people who get into aeroplanes can, soon afterwards, fly said planes into skyscrapers. They almost certainly won’t, though, just as repeated use of nitrous almost certainly will not kill you, or contribute materially to whatever eventually does.

And, as Ben explains, the vitamin B/folate deficiency problem that’s the only real long term risk of chronic (not occasional) nitrous oxide exposure does not by any stretch of the imagination qualify as “poisoning”. Well, unless you accept that the “antidote” is knocking off the drug and taking a multivitamin pill. Pissiest Poison Ever, anyone?

I feel kind of goofy defending nitrous when I haven’t even had any for some years now, but I do still have a couple of Web pages of great antiquity about it. And it really gets my back up when we’re treated to yet another cynical panic about some generally-harmless molecule or other, brought to us by that portion of society which, for reasons even they can’t clearly figure out, hates happiness.

So there.

Australian shoppers who can’t find cream whipper bulbs in their local supermarket (some genius made it illegal to sell them to minors in most if not all of Australia, cutting off the whole bloody market, so Aussie supermarkets generally just stopped stocking them altogether. The kids went back to booze, ciggies and sniffing glue, of cause) may like to check out this eBay seller.

Upadat Yout Account!!1!

Filed under: Spam, Scams

Behold, the most screwed-up spam I have received so far this month.

(Frankly, I’m surprised that I only got two copies of it.)

Yes, this is just another one of those situations where some dork pasted the wrong block of data into the forms on his Ez-E-Spam 2000 software (or it had a buffer overflow, or something). But I actually found it interesting beyond that, for the insights it provides into the quality of the e-mail lists being used by the modern professional phisher.

There are some pretty awesome domains in there, but there are also lots of obviously malformed addresses, mailing list addresses, specialist administrative addresses, inquiry addresses for major organisations (PayPal, General Electric and the IRS aren’t too likely to fall for your phishing scam, dude), addresses at anti-phishing organisations

This list is like a grease trap that hasn’t been cleaned since 1952.

Enjoy.

Received: from server1.coopicol.aero [65.61.161.25] by sterling.securesupport.ws with ESMTP
(SMTPD32-7.07) id AB84D5800D0; Fri, 09 Mar 2007 17:36:04 -0800
Received: (from apache@localhost)
by server1.coopicol.aero (8.11.6/8.11.6) id l2A1TJ124778;
Fri, 9 Mar 2007 19:29:19 -0600
Date: Fri, 9 Mar 2007 19:29:19 -0600
Message-Id: <200703100129.l2A1TJ124778@server1.coopicol.aero>
To: dan@dansdata.com
Subject: <service@bankofamerica.com>
From: Upadat Yout Account <service@bankofamerica.com>
Reply-To: Upadat Yout Account@server1.coopicol.aero

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Here’s the pattern in slow motion

Filed under: Nerdery, Games

You know, I think it’s perfectly fair to track the decline of modern society to video games.

Why, this instructional video doesn’t even use the word “cheat” when it tells you how to make Atari 2600 Space Invaders allow two bullets on screen at once.

It’s a small step, I tell you. A small freakin’ step.

Actually, apart from the fact that 2600 Space Invaders was so good (though no Solaris, sure), I was attracted to this clip (and the others in the same series) because of its extraordinarily fine video quality. YouTube’s sub-Google-Video resolution is pretty much a perfect match to VHS transfers, but most VHS YouTube uploads are from awful old flaky tapes, badly digitised, replete with noise bars, horizontal wiggling and poor deinterlacing. Oh, and terrible audio, too - I don’t know about you, but I can tolerate a lot of video crappiness, but only if the soundtrack is clear.

This, in comparison, is perfect. The resolution’s still low, but it’s clean as a whistle in both audio and video. So either it’s from an untouched VHS tape stored in nitrogen, or it’s been processed and stabilised out the wazoo, or someone dug up their Ampex master reels.

Excelsior!

March 9, 2007

The domesticated fire-bomb

Filed under: Nerdery, Science

Potassium permanganate, even in these over-regulated times when perfectly sensible six-year-olds cannot buy arsenic over the counter, is still pretty easy to find in most allegedly civilised countries.

If you’ve got your hands on some of those pretty purple crystals, and also have some ordinary supermarket glycerine, and you pour the latter onto the former…

…this will happen.

If you’d prefer your spontaneous combustion with a more traditional audience of stoned-sounding high schoolers, this second video may be more to your taste.

The reaction will occur faster when the permanganate crystals are smaller. The smoke has a pleasantly firework-y smell, and is not a lot more toxic than you’d expect any other smoke you found in your kitchen to be.

This reaction is, of course, easily adaptable into hilarious devices for setting fire to school rubbish bins, automatic teller machines, ballot boxes and so on.

I also remember substituting potassium permanganate for potassium nitrate - of which I didn’t have any - in gunpowder recipes. The result was a nice flammable powder, but of little use for making weapons of mass destruction.

This all works because potassium permanganate is quite a strong oxidiser. Not “quite a strong oxidiser” in the charmingly understated terms of the kind of chemist for whom anything that’ll leave the paint on the walls of the lab clearly does not even justify the use of eye protection, but still strong enough to spontaneously react with numerous other common chemicals. Glycerol just gives you the best bang, or at least whoosh, per buck.

And, again, potassium permanganate is quite pleasingly non-dangerous. No, you shouldn’t feed it to your toddler, but it’s only moderately toxic.

Oh, and it’s about the most intensely purple substance in existence. One small crystal will slowly and interestingly purpulate a large bottle of water. And that water will, then, leave yellow stains on things. Just to keep it interesting.

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