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	<title>Comments on: Next: The Zork FPS</title>
	<link>http://dansdata.blogsome.com/2007/02/11/next-the-zork-fps/</link>
	<description>the blog that is not dansdata.com</description>
	<pubDate>Wed, 16 May 2012 22:39:40 +0000</pubDate>
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		<title>by: Slash</title>
		<link>http://dansdata.blogsome.com/2007/02/11/next-the-zork-fps/#comment-737</link>
		<pubDate>Thu, 15 Feb 2007 00:28:05 +0000</pubDate>
		<guid>http://dansdata.blogsome.com/2007/02/11/next-the-zork-fps/#comment-737</guid>
					<description>Hey, hello people

I noticed you noticed MetroidRL :P Well, I havent been able to work on it lately, but a much better version must be available by March... just have been busy with my other project (DrashRL)</description>
		<content:encoded><![CDATA[	<p>Hey, hello people</p>
	<p>I noticed you noticed MetroidRL :P Well, I havent been able to work on it lately, but a much better version must be available by March... just have been busy with my other project (DrashRL)
</p>
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		<title>by: Daniel Rutter</title>
		<link>http://dansdata.blogsome.com/2007/02/11/next-the-zork-fps/#comment-726</link>
		<pubDate>Mon, 12 Feb 2007 21:48:31 +0000</pubDate>
		<guid>http://dansdata.blogsome.com/2007/02/11/next-the-zork-fps/#comment-726</guid>
					<description>Yes, the Impossible Planet episode was replete with Doomish touches, but many of the very distinctive Doom FX are in fact from a standard (and I'll bet cheap) stock library, which is why you keep hearing them all over the place.</description>
		<content:encoded><![CDATA[	<p>Yes, the Impossible Planet episode was replete with Doomish touches, but many of the very distinctive Doom FX are in fact from a standard (and I'll bet cheap) stock library, which is why you keep hearing them all over the place.
</p>
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		<title>by: matt</title>
		<link>http://dansdata.blogsome.com/2007/02/11/next-the-zork-fps/#comment-725</link>
		<pubDate>Mon, 12 Feb 2007 21:06:17 +0000</pubDate>
		<guid>http://dansdata.blogsome.com/2007/02/11/next-the-zork-fps/#comment-725</guid>
					<description>Speaking of the Doom sound-effects, did anyone else notice them in &lt;a HREF=&quot;http://www.bbc.co.uk/doctorwho/episodes/2006/impossibleplanet.shtml&quot; rel=&quot;nofollow&quot;&gt;this&lt;/a&gt; Doctor Who episode? Very appropriate.</description>
		<content:encoded><![CDATA[	<p>Speaking of the Doom sound-effects, did anyone else notice them in <a HREF="http://www.bbc.co.uk/doctorwho/episodes/2006/impossibleplanet.shtml" rel="nofollow">this</a> Doctor Who episode? Very appropriate.
</p>
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		<title>by: Jonadab</title>
		<link>http://dansdata.blogsome.com/2007/02/11/next-the-zork-fps/#comment-723</link>
		<pubDate>Mon, 12 Feb 2007 18:16:01 +0000</pubDate>
		<guid>http://dansdata.blogsome.com/2007/02/11/next-the-zork-fps/#comment-723</guid>
					<description>You might also be interested in &lt;a href=&quot;http://webpages.mr.net/bobz/ttyquake/&quot; rel=&quot;nofollow&quot;&gt;Textmode Quake&lt;/a&gt;, &lt;a href=&quot;http://www.jfedor.org/aaquake2/&quot; rel=&quot;nofollow&quot;&gt;AAQuake2&lt;/a&gt;, or &lt;a href=&quot;http://icculus.org/~chunky/ut/aaut/&quot; rel=&quot;nofollow&quot;&gt;Textmode Unreal Tournament&lt;/a&gt;.  HTH.HAND.</description>
		<content:encoded><![CDATA[	<p>You might also be interested in <a href="http://webpages.mr.net/bobz/ttyquake/" rel="nofollow">Textmode Quake</a>, <a href="http://www.jfedor.org/aaquake2/" rel="nofollow">AAQuake2</a>, or <a href="http://icculus.org/~chunky/ut/aaut/" rel="nofollow">Textmode Unreal Tournament</a>.  HTH.HAND.
</p>
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		<title>by: RichVR</title>
		<link>http://dansdata.blogsome.com/2007/02/11/next-the-zork-fps/#comment-721</link>
		<pubDate>Mon, 12 Feb 2007 03:14:52 +0000</pubDate>
		<guid>http://dansdata.blogsome.com/2007/02/11/next-the-zork-fps/#comment-721</guid>
					<description>...with headphones, of course.</description>
		<content:encoded><![CDATA[	<p>...with headphones, of course.
</p>
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		<title>by: RichVR</title>
		<link>http://dansdata.blogsome.com/2007/02/11/next-the-zork-fps/#comment-720</link>
		<pubDate>Mon, 12 Feb 2007 03:13:22 +0000</pubDate>
		<guid>http://dansdata.blogsome.com/2007/02/11/next-the-zork-fps/#comment-720</guid>
					<description>It's amazing how Roguelikes can draw you in. The sounds in this sucker just brought me back to my old 486 DX 50 days. Thanks for the heads-up on this one, it made my day. Back to playing...</description>
		<content:encoded><![CDATA[	<p>It's amazing how Roguelikes can draw you in. The sounds in this sucker just brought me back to my old 486 DX 50 days. Thanks for the heads-up on this one, it made my day. Back to playing...
</p>
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		<title>by: Zerotime</title>
		<link>http://dansdata.blogsome.com/2007/02/11/next-the-zork-fps/#comment-719</link>
		<pubDate>Mon, 12 Feb 2007 00:41:14 +0000</pubDate>
		<guid>http://dansdata.blogsome.com/2007/02/11/next-the-zork-fps/#comment-719</guid>
					<description>Actually, it looks like someone has &lt;a href=&quot;http://www.santiagoz.com/web/news.php&quot; rel=&quot;nofollow&quot;&gt;already made a Metroid roguelike&lt;/a&gt;.</description>
		<content:encoded><![CDATA[	<p>Actually, it looks like someone has <a href="http://www.santiagoz.com/web/news.php" rel="nofollow">already made a Metroid roguelike</a>.
</p>
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